


While the company may choose to accept pre-orders following the campaign, currently the only way to secure a Lumo Play unit is to back the project on Indiegogo at. Lumo is still available on Indiegogo until May 22. The next Lumo demo will be at Augmented World Expo (, June 8-10), where Athavale is also speaking alongside Augmented Reality giants like Steve Mann, David Brin, and Google's Johnny Lee. Most of Lumo's supporters are parents and teachers, but Athavale says there has also been strong interest from special needs educators, occupational therapists, and other early childhood professionals.Īthavale has been presenting Lumo at events across North America such as CES, and SXSW since January. Now that Lumo is funded, the company plans to work with the project's backers to develop features and content that will help kids move and create. "Lumo projects animations on and around toys. "Toy tracking is a stretch goal, but we have working examples of games that use regular toys as controllers," says Jocelyne Le Leannec, Lumo's lead game designer. Use any TV, projector, touchscreen, or LED display. Perfect for retail, hospitality, or educators wishing to source their own display. Easily design and manage branded apps to turn any wall, floor, window, or tabletop into a custom interactive experience. In another, children count fish using a toy fishing rod. The Hardware Essentials kit will make any projector, TV, or LED display interactive. In one demo, the company shows an actual toy car that shoots projected lasers at animated cymbal-banging monkeys. This allows kids to use the animation and content creation tools included with the platform to bring their toys to life. Perhaps the most interesting thing about Lumo is its ability to track physical objects within gameplay. They arethe character, and they're looking at each other when they play." "They aren't using controllers and staring at a character on a screen. "The real difference between Lumo and other game systems is that kids literally jump into the game and play together," explains CEO Meghan Athavale. Kids play together and interact by moving their bodies naturally-by running, kicking, jumping and waving. Lumo is an all-in-one interactive projector that transforms the floor into a motion-reactive surface. Connect the camera to your computer using the USB cable. Center and mount the camera over the center of the display area. Mount the projector on the wall at least 2.4m (8’) from the floor and turn it on. The display size will vary based on the height of your projector. The Lumo Play ( crowd-funding campaign is now fully funded, which means the project can move to the next step. You will need approximately 2.7m x 2m (9’ x 7’) of open floor space. Now one Canadian technology company has found a way to combine the best of interactive digital content with active, physical play. LOS ANGELES, /PRNewswire/ - Studies confirm that addictive, screen-based experiences negatively impact the activity level and social development of young children.
